After years of lurking in her lair, battling brave adventurers who travelled from afar, Onyxia has been reborn -- and she’s stronger than ever before. To commemorate the upcoming fifth anniversary of World of Warcraft, the classic Onyxia raid encounter has been updated in the newly released patch 3.2.2."
Yes, that is right World of Warcraft fans, Onyxia is back and she is ready to deep breath more! this past week have brought up many new features and changed some aspects of the game. not only is Onyxia back in the game, but its time for brewfest again! the yearly event of dwarf'n brew-drinking and song singing is back, and so is the free booze. if your interested in that head over to your local city to be directed to the event. anyway, time to post what I feel are the most important class changes for this patch, and if you disagree, feel free to comment and tell me what you think each class and spec's most important change was!
(for the list of all the changes check out the entire patch notes from the World of Warcraft home page: http://www.worldofwarcraft.com/patchnotes/)
Frost: Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%. (Buff!)
Unholy: Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute. (Buff/Nerf?)
Feral Combat: Predatory Strikes: This talent now also causes the druid's finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast. (PvP Buff! Instant heals anyone?)
Restoration: Nothing? Boo!
Marksmen and Survival: No love here.
Fire: Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent. (Buff!)
Frost: No love.
Retribution: Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target. (OMG Buff!)
Holy: Nothing Changed
Holy and Discipline: Nada.
Combat: Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting. (Nerf!)
Subtly: Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent. (Needed, but a Nerf)
Enhancement: Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively). (PvP Nerf)
Restoration: Nope
Protection: Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.(Buff!)
Fury: Sorry all, nothing.
Phew, finally a moment to breath, well this is the sum up that i have for the new patch. Onyxia is out and its time to head down the the Wyrmbog and check her out. See you in Mudsprocket!
Until next time, with love,
Andrew
(Callmepali)
EDIT: check out the sweet mount that Onyxia drops, coutisy of our friends over at MMO-Champion.com!
(for the list of all the changes check out the entire patch notes from the World of Warcraft home page: http://www.worldofwarcraft.com/patchnotes/)
Death Knight:
Blood: Heart Strike: Secondary targets of Heart Strike now take half as much damage. (Nerf!)Frost: Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%. (Buff!)
Unholy: Bone Shield: This ability now has 3 charges instead of 4. Cooldown reduced to 1 minute. (Buff/Nerf?)
Druid:
Balance: Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%. (Buff!)Feral Combat: Predatory Strikes: This talent now also causes the druid's finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast. (PvP Buff! Instant heals anyone?)
Restoration: Nothing? Boo!
Hunter:
Beast Mastery: The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times. (Buff!)Marksmen and Survival: No love here.
Mage:
Arcane: Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss. (Buff!)Fire: Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent. (Buff!)
Frost: No love.
Paladin:
Protection: Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed. (Buff!)Retribution: Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target. (OMG Buff!)
Holy: Nothing Changed
Priest:
Shadow: Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%. (Buff!)Holy and Discipline: Nada.
Rogue:
Assassination: Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison. (So-so)Combat: Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting. (Nerf!)
Subtly: Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent. (Needed, but a Nerf)
Shaman:
Elemental Combat: Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.(Free Glyph spot anyone? Buff!)Enhancement: Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock's melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively). (PvP Nerf)
Restoration: Nope
Warrior:
Arms: Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.(Buff!)Protection: Critical Block: This talent now grants a 20/40/60% chance to block double the normal amount instead of 10/20/30%.(Buff!)
Fury: Sorry all, nothing.
Phew, finally a moment to breath, well this is the sum up that i have for the new patch. Onyxia is out and its time to head down the the Wyrmbog and check her out. See you in Mudsprocket!
Until next time, with love,
Andrew
(Callmepali)
EDIT: check out the sweet mount that Onyxia drops, coutisy of our friends over at MMO-Champion.com!
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